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War game european escalation gameplay
War game european escalation gameplay





war game european escalation gameplay

As a gamer and someone with a more than extensive knowledge of history, this bothered me. Tanks that were vintage 1944, and going up against West German Tanks that were vintage 1980, yet, the T-34's antiquated 85mm tankgun were routinely engaging my Leopard-2s at the same range and killing just as quickly. For example, the Warsaw Pact forces routinely use the T-34 in the first campaign. Unfortunately, for the sake of gameplay, some of the numbers are unusually balanced. In Wargame, everything from effective range to weapon capabilities are exposed for the player to see. Another hallmark of European strategy games, I find, as well as a huge amount of data exposed to the player, but are often muddled or rendered moot by gameplay.

war game european escalation gameplay

The sheer amount of data, as well as unique units, is staggering. This is a critical gameplay mechanic, yet didn't recieve a detailed tutorial or help text, a single blurb and that was it, forcing me to restart. My first playthrough saw my West German Tanks grind to a halt because they ran out of fuel. Units have a limited amount of ammunition and fuel - which is an awesome strategic and tactical feature, but it is barely touched on in the campaign. The fact that they are part of the initial campaign is fine, but there are several core gameplay limits/features that are not explained in enough detail or reinforced adequately. Unfortunately, because you don't know what units you'll need before you start the mission, you often waste stars purchasing units you won't need for the immediate objectives - at best - or will never deploy.įurther, to call the tutorials lacking is being kind. This is a great system to encourage players to pursue secondary and tertiary goals. In order to earn 'stars' to purchase new units, the player must complete objectives in the game. Understanding what the goals of the mission are prior to unit purchase would accelerate gameplay and reduce the amount of trial and error / restarts the game currently applies. This is explicitly backwards - I started many a level only to restart and purchase new units to successfully complete the level. You don't know what you need until after the briefing, but the briefing occurs AFTER you can purchase new units. In the case of Wargame, the campaign is a source of frustration not because of gameplay, but because you must purchase access to units BEFORE you get a briefing on the mission. These issues stand out to me because I want to LOVE this game, it has everything I love in a RTS game, but these nagging issues keep it from rising above 'good'.

war game european escalation gameplay

  • an amazing attention to unit/character stats that gets muddled in gameplay balancing and/or executionĪs much as I enjoy Wargame, it really highlights these two qualifiers pretty starkly.
  • flawed or non-existant tutorials and/or objective briefings.






  • War game european escalation gameplay